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Indian Gaming
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- Introduction
- In 1981, the Fifth Circuit ruled that Florida, a "Public Law 280
state," could not enforce its bingo laws--which restricted bingo to licensed
charitable gaming with severe hour and pot limits--against the high-stakes
bingo
operations of the Seminole Tribe, because they were "civil/regulatory" laws.
For
several years the Congress labored to come up with legislation that would
accommodate the conflicting interests of law enforcement agencies, opponents
of
Indian gaming, champions of tribal sovereignty, and those who saw gaming as
a
solution to the enormous economic problems of the Indian tribes. It
ultimately
enacted the Indian Gaming Regulatory Act (IGRA) in October 1988. Shortly
before
enactment of the IGRA, the Supreme Court, in California v. Cabazon Band
of
Mission Indians, 480 U.S. 202 (1987), upheld a decision of the Ninth
Circuit,
in accord with the decision of the Fifth Circuit's decision in the Seminole
bingo
case, distinguishing between criminal and regulatory laws. To a significant
extent the IGRA embraces the Cabazon rationale. The regulatory
provisions
of the IGRA are codified at 25 U.S.C. § 2701 et seq., and
the
criminal provisions at 18 U.S.C. §§ 1166-1168. Section 1166
assimilates
all state gaming laws, including regulatory laws, into federal law, and
vests
"exclusive jurisdiction" in the United States. Sections 1167 and 1168
create new
theft and embezzlement offenses.
- The congressional findings and policies explicitly set forth in the
IGRA and implicit in its regulatory scheme are strongly supportive of the
Indian
tribes' right as governments to raise badly needed revenue through gaming,
while
recognizing the need for regulation to prevent infiltration by organized
crime.
- The IGRA divides gaming into three classes subject to differing
regulatory controls. Class 1, primarily social gaming, is left to the
exclusive
jurisdiction of the Indian tribes. 25 U.S.C. §§ 2703(6),
2710(a)(1).
Class 11, include in bingo and a few other games, e.g., pulltabs and
punchboards,
may be conducted under tribal regulation pursuant to tribal ordinance
approved
by the chairman of the National Indian Gaming Commission (NIGC) and under
Commission oversight. 25 U.S.C. §§ 2703(7)(A), 2710(a)(2), (b)
and
(c).
Class III gaming, consisting of all other forms of gaming, notably slot and
video
machines and banking card games, such as blackjack, may be conducted only if
the
chairman of the NIGC approves the authorizing tribal ordinance and the tribe
negotiates a compact with the state which gains the approval of the
Secretary of
the Interior. 25 U.S.C. §§ 2703(8), 2710(d)(1). This trifurcated
compromise recognized that most states allowed bingo and that several Indian
tribes had successfully conducted high stakes bingo operations, while
neither the
tribes nor the federal government had the expertise to regulate more
sophisticated forms of gaming allowed in some states.
- Criminal Enforcement of the IGRA
- Gaming Offenses
- Section 1166(a) assimilates all state gaming laws, including
regulatory
laws, into federal law, and vests "exclusive jurisdiction" in the United
States.
18 U.S.C. § 1166(d). In other words, any gaming in Indian
country--tribal
or otherwise--which is not in accord with state law, whether characterized
as
"criminal/prohibitory" or "civil/regulatory," is a federal crime unless it
is
conducted in accordance with the prescriptions of the IGRA. This means
that:
Class I, II and III gaming must comport with tribal law; Class II gaming
must
also comport with NIGC regulations; and Class III must, in addition, comport
with
a valid compact of the state and tribe. Familiarity with state gaming laws
is
therefore essential when investigating violations of this statute.
- Several courts have held that states that have criminal
jurisdiction
under Public Law 280 or similar legislation have lost that jurisdiction with
respect to criminal gaming offenses because Sec. 1168(d) says that the
"United
States shall have exclusive jurisdiction." Sycuan Band of
Mission Indians v. Roache, 54 F.3d 535 (9th Cir. 1994); Rhode
Island v. Narragansett Tribe, 19 F.3d 685 (1st Cir. 1994), cert.
denied, 115 S. Ct. 298 (1994); Lac du Flambeau Band of Lk.
Superior Chippewa Indians v. Wisconsin, 743 F. Supp. 645
(W.D.Wis.
1990), appeal dismissed, 957 F.2d 515 (7th Cir. 1992).
- Theft and embezzlement offenses
- Section 1167(a) punishes stealing $1,000 or less from an operation
run
by or licensed by a tribe with the concurrence of the Commission by a
maximum of
a year's imprisonment, a $100,0000 fine, or both. Subsection (b) increases
the
maximum penalties to 10 years, $250,000, or both, if the theft is of more
than
$1,000.
- Section 1168 provides that where the perpetrator is an officer,
employee or licensee of the gaming establishment, the maximum penalty is
five
years, a fine of $250,000, or both, for taking $1,000 or less; and a maximum
of
20 years, and/or a fine of $1,000,000, if more than $1,000 is
embezzled.
[cited in USAM 9-20.100] | |